You know, sometimes there are games (or shows or whatever) that you’re not entirely sure exist. You remember playing them, you remember owning them… But nobody else knows about it. Chameleon Twist is that kind of game.
I’m not entirely sure what drew me to Chameleon Twist. I only saw a short article in an old Nintendo Power as a kid, but the idea of using this big ol’ tongue to fight and solve puzzles (and the fact that you play as a chameleon-turned-vaguely-humanoid) blew my young mind. The game was just… so uniquely Japanese. In a time when games were beginning to become more serious and dark with stuff like Turok and Symphony of the Night, Chameleon Twist was okay with being silly. I mean, one of the levels was called Kids Land and had floating cookies and stuff for enemies!
Even after all these years, I still find myself going back to Chameleon Twist. I still love the tongue mechanic and the clever puzzles and level designs. There’s just something about it that reminds me of a simpler time for both myself and for video games as a whole. It’s one
of those games that reminds me why I play video games in the first place.
I know this is shorter than these retrospectives tend to be, but… Chameleon Twist isn’t really something I can explain. People who’ve played it know what I’m talking about (hopefully), but for everyone else. If you get the chance, give Chameleon Twist a shot. Even if you don’t care for it, you’re likely to never find another game like it. … Except for the sequel, anyway.
Anyway, as always, thanks for reading and have a good’un.