Champion Impressions – Jax, the Grandmaster at Arms

Y’know what’s worse than not knowing how to properly write something? Knowing how, but being unable due to technical difficulties. Yes I’m still annoyed by that. That and the summer heat. No matter, though, time for Jax!

I haven’t played much League lately, but Jax has been my go-to ‘let’s have fun’ guy for a while now. I have to say, I just love champions who can jump in and out of fights without much of a problem (which is precisely why I call Fizz the ‘grand king of bullshit’ so often). Mobility is fun, man. If you’ve never played Jax, then two things. One, go play Jax. Two, he’s… I’d say he’s kind of like Master Yi or Xin Zhao, except without the super-ridiculous attack and movement speed as far as Yi goes. Your job is to jump in, wreck someone’s day (preferably more if you get a good position with Counter Strike), and move onto the next guy.

Jax is an excellent duelist, which is why I compared him to those two. This goes for everyone, but if Jax gets fed, you just need to back  off. It helps that he’s a hybrid, dealing both magic and physical damage and scaling off AD and AP. This makes him a pain to build against because, even if the other mages or carries aren’t doing too well, Jax requires both resistances. As far as weaknesses go, Jax… Jax punishes you for doing stupid crap about the same as Varus rewards you for doing well. While Jax has a gap-closer (and escape move), you have to hope that you can either kill the guy or find a minion or ward to jump at. If you jump into a fight and can’t finish it, you’re gonna have a bad time. He’s also not too terribly tanky until he gets his ultimate, so it’s best to deny him early and often or if you know the ult is down.

In terms of how I build and play him, it’s pretty basic stuff. Boots, two potions. Try for an early Guinsoo’s Rageblade if you can, followed by Hextech Gunblade. I… honestly don’t remember a game lasting long enough after I got that, but Phantom Dancer is probably a good investment. Maybe even a Trinity Force for the Sheen proc. Of course, there’s nothing wrong with grabbing a Doran’s Blade or so if you’re behind, but Jax really benefits from attack speed. Whatever the case, a nice balance of AD and AP should do ya pretty well. Skill-wise, I always grab Empowerment immediately and max it first, because the bonus damage and resetting the attack timer is too good. After that, I usually get Counter Strike, if only because of the lowered cooldown and the fact that Leap Strike is really only good for jumping in or out.

All in all, if you’re looking for a great duelist and like jumping around, definitely pick up Jax. Unfortunately, this post is gonna have to come to an end without a satisfying outro because it’s like 80+ degrees in here and my internet’s still inconsistent. Anyhoo, thanks for reading and have a good’un.

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2 Responses to Champion Impressions – Jax, the Grandmaster at Arms

  1. Nhan-Fiction says:

    It should be noted that Jax probably has some of the best sound effects when he bops people. It’s like comic book sounds. :P

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