Looking Back – Kirby’s Adventure

While Kirby’s Dreamland set up the framework for what a Kirby game was, Kirby’s Adventure gave us so many of the staples we know and love today. Copy abilities, the ‘world map,’ mini-games. So much stuff came from this game that it’s depressing to say that this is the one that I have the least experience with. I played it as a kid, but I’ve only owned a copy for a few years.

Unfortunately, because of that, this will probably be the shortest post in the series. Don’t get me wrong, I love this game, but it doesn’t bring back a lot of the overwhelming nostalgia like Kirby Super Star or Dreamland 3 does. I also haven’t played it to the point where the bloody save battery is dying on me, so it’s not like I’ve memorized a massive chunk of it.

Kirby’s Adventure is a rather simple game, despite everything it brought to the table way back when. The abilities are incredibly basic (with the exception of a few), but at least they existed. It also added a slight element to puzzle solving with the ability to bounce Laser off of surfaces to blow up bomb blocks or finding Giant Switches behind secret, hidden doors. In a sense, this was the first Kirby game to add one-hundred percent completion, a staple for a huge majority of the games to follow. While it didn’t open up the true ending or true boss, getting one-hundred percent on this game felt good.

This is also the first game to introduce a few near-constant plot and character elements. Meta Knight and his follows, the Meta-Knights, show up for the first time. Throughout the series Meta Knight has usually aided Kirby in some way, often by making sure he’s prepared for the final fight against whatever unstoppable horror has been unleashed this time. However, I’m pretty sure this is the only game in which he directly aids Kirby. Every now and again, Meta Knight will pop up and throw an Invincibility Candy to Kirby. He also offers Kirby the sword ability before fighting him, which pretty much became standard. Meta Knight would disappear from the main series for three years until Kirby Super Star, in which he gets his own game.

Oh right, I was talking about some kind of unstoppable horror, wasn’t I? Kirby’s Adventure is the first game to have Dedede not be the final boss. Instead, Dedede is actually trying to fix things (such as Nightmare taking control over the Fountain of Dreams) and usually gets beaten up due to a misunderstanding or possession. Usually after this penguin abuse results in Kirby breaking things more than they already were. G’job Kirby, because we totally needed to deal with some eldritch horror that you unleashed because you don’t ask questions.

All in all, despite my lack of real, memorable nostalgia for this game, I still love it. It could certainly be better, but they added so much new stuff that it was best to keep it simple. I mean, think of how confused Kirby veterans would have been if, in addition to adding abilities, they added animal buddies that change the ability? Which is what we’ll be taking a look at next time. As always, thanks for reading and have a good’un.

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1 Response to Looking Back – Kirby’s Adventure

  1. Pingback: Looking Back – Kirby’s Dreamland 2 | The Grass Feels Like Pants

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