If you’ve played Fiora, you may appreciate the obscene damage output she brings to a fight or her ability to win pretty much any one-on-one fight. But if you get focused, you’re going down. What if I told you that there was a champion very much like Fiora in terms of dueling, but infinitely tankier and damn near impossible to catch? Welcome to the world of Trundle.
I’ve got a fair amount of history with Trundle. He was my first ‘big’ purchase because his abilities seemed cool and he seemed so mysterious because… Well, how often do you see him played? Not a lot, right? I’ve always had a thing for the unconventional or under-appreciated. Also, Trundle was the first champion I ever felt confident to jungle with, which turned jungling into one of my favorite roles. Needless to say, I like this guy.
Like I said in the opening, Trundle reminds me a lot of Fiora. He’s an excellent duelist with great sustain, but Trundle brings a bit more to the table than our more recent friend. In fact, the coolest thing about Trundle is the unique mechanic he has. Trundle, with his Q and ultimate (Rabid Bite and Agony), can steal stats from an enemy. His bite only takes a fixed amount of attack damage, up to 40 at rank five, and causes the target to lose half of the amount. It also resets his attack timer, so it’s great for last-hitting. Trundle’s ultimate on the other hand, steals health, armor, and magic resistance. At max rank, the defense theft starts at 25% and steadily grows up to 50% over the duration. That’s a hell of a buff, even as far as an ultimate is concerned. It lets him completely nullify the tank and dive onto the carry.
Speaking of diving and getting to places, Trundle excels at that as well. His W and E abilities (Contaminate and Pillar of Filth) make him a pain to get away from or get to. Contaminate gives Trundle a massive buff in the area, capping at 40% movement speed and crowd control reduction, which stacks with Tenacity from Mercury’s Treads and similar items. It also gives a hefty attack speed buff (up to 60%), which makes him an absolute terror at attacking towers or tearing someone apart. Pillar of Filth, on the other hand, creates an impassable pillar surrounded by a slowing field. It caps at 45% and, especially combined with Contaminate, gives Trundle great ganking or escaping potential.
Of course, these are late-game numbers here. In terms of his early game, I’d have to say that’s when Trundle is at his weakest. Sure, he’s got the ability to steal stats and has excellent sustainability with his passive (up to 6% of an enemy unit’s max health when it dies nearby), but… He really can’t take that much punishment or be much of a threat early on without the help of someone else or on the off-chance that his laning opponent is stupid. But once you hit late-game? The dude is unkillable.
So would I recommend Trundle? I’d say if you can deal with his early game and are okay with his lack of big, flashy abilities, then yeah. It also helps to be okay with having your value not being in getting kills, but being a constant, undying pain in the ass to the other team. Anyway, that’s it for me for now. If you like what you see here, feel free to check out my other stuff or tell some folks about this place, because every reader helps immensely. As always, thanks for reading and have a good’un.