Please note, as with everything unreleased, that all information posted here is subject to change before release. Also, all my thanks and upvotes to redditor Mrtakeiteasy for compiling all this information into one post. And massive props to Xypherous for being willing to leak this information. Give these men some love.
Q – Hookshot, pulls Anchorman towards terrain, or if hits champion (any enemy?) pulls anchorman and that enemy together, but presumably moves Anchorman than enemy less because he’s big and heavyW – Sh
W – Shield that scales with hp
E – Slow version of Tidehunter’s ult, keeping enemies close to you unless they choose to run and get cc’d by the spikes.
R – Homing tidal burst that travels up to a maximum amount of time towards a target/until it hits the target. blows up things it hits along the way, blows up and slows on impact of actual target.
He was once a sailor, but not really a pirate, phreak will probably play him as a jungler, he scales with AP and one scales with his health (that being his shield). Supposedly his character and base will be obvious once we see what he looks like. He will have a FAST jungle clear speed, meaning his aoe does some nice early game damage or prolonged damage over time.
A quote from Xypherous about his playstyle, ” His Q is halfway between Amumu and Blitzcrank, but based on the range it will feel more like one or the other. Since it has a minimum drag distance for the opponent, up close, you can reset an enemy’s position if they escape. Far away though, you’ll move much farther to them.
It has the added dimensionality of interacting with terrain, which means his gameplay is much more straightforward – he’s not going to ambush you from behind a wall – because he can’t shoot through the wall. He’s going to come rushing out and attempting to hook you or aim it so that he can hit guaranteed terrain behind you.
His passive gives him a heavy incentive to switch targets in a fight – and his shield, if used in the right time in a fight, will add heavy DPS incentives if he’s ignored. His initiation is more reliable but less controlled – so, a quick hookshot into an ultimate can ambush unwary foes. There’s some interesting play patterns here. His overall theme is delayed but powerful effects.
A lot of the challenge of this guy was properly conveying the heft, size, and power that he looks like he has – which meant trying to find delayed effects that also feel gratifying and powerful.”
Total Ratios for AP: 2.9 (that feels important to know)