First Impressions – Ziggs, the Hexplosives Expert

I’ve never quite been this excited for a champion recently. I mean, sure, Sejuani is pretty fun and Fizz is silly… But nobody’s brought too much new to the table. Was my excitement well-deserved? Let’s find out.

Remember how much I gushed on and on about how Graves was the most thematically perfect champion that Riot’s released? … Well, he’s got some competition. Everything about Ziggs feels right. His frantic, jittery run (complete with manic laughter every now and again) makes it feel like he’s not only throwing bombs, but is one as well. A bomb that is primed to detonate at any second.

Speaking of that laughter, Ziggs has the best voice acting since Graves. If any of you fine folks have played World of Warcraft (or even Warcraft 3), then you’re probably familiar with the Goblins. If you’re coming from WoW, then imagine the pre-Cataclysm goblin NPCs. That is his voice. I’d even be willing to bet they got the same voice actor. On a similar note, his taunt and joke are absolutely amazing.

But how does he play? Let me just say that Ziggs is an absolute blast. I’m a horrible person for that joke. Anyhoo, his kit is insanely fun and pretty unique. I don’t normally do this, but I’m going to go over his kit piece by piece.

First, his passive. When I originally saw it, it looked… pretty okay. Nothing special. However, in-game it has a huge impact. Because of Bouncing Bomb’s ability to be reasonably spammable and the fact that each cast takes four seconds off the passive’s cooldown, you’ll be throwing out super-powered auto-attacks more often than not.

Speaking of Bouncing Bomb, it hits surprisingly hard, especially if you’re laning against another Ziggs. Run to the side if you want to get away from it and just hope he doesn’t predict your movements. I’ve never used smartcasting, but I really have to recommend it for Bouncing Bomb. I’ve missed so many opportunities to get a kill just because I had to manually aim the thing.

Satchel Charge isn’t too special. It’s a nice escape mechanism and can help get a straggler back into range of your bombs or your team. Nothing to write home about, although flying over a wall to get out of a gank is absolutely amazing.

Hexplosive Minefield is great for crowd control, especially in the jungle. I personally like comboing it with Bouncing Bomb to wipe out creep lanes in pushed lanes and blocking escape routes (using Satchel Charge if needed, as well).

Mega Inferno Bomb is incredibly satisfying to land and does a ton of damage. Despite the massive range, I don’t see a whole lot of sniping with it. It seems like, if you’re going to snipe, then you’re either helping to secure a gank or assisting in a teamfight from afar. Best to drop it after someone else on your team initiates for the maximum potential.

In the end, Ziggs is all sorts of fun, but isn’t for everyone. If you have problems timing or aiming things, then you may want to wait for free week or look for some streamed footage of him. He’s super fun, but really hard to get a hang on. Anyway, that’s it for me. As always, if you like what you see, feel free to subscribe to this blog to get the latest Grass Pants updates via email. Thanks for your support and have a good’un.

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One Response to First Impressions – Ziggs, the Hexplosives Expert

  1. Robert Tene says:

    I really like his ultimate. If used correctly it can take out an enemy with low health at an incredible range!

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